Methods
destroy()
Destructor.
renderOnNextFrame()
Forces the stage to render on the next frame, even if its contents remain valid. Does nothing if the loop is stopped.
stage() → {Stage}
Returns the underlying stage.
Returns:
- Type
- Stage
start()
Starts the render loop.
stop()
Stops the render loop.
Events
afterRender
Signals that Stage#render has just been called.
beforeRender
Signals that Stage#render is about to be called.